《丧尸围城2》解决无线360手柄不能使用或键位出错的办法
发布:2024-07-26 11:46:09 94
可参考:http://www.jcku.com/soft/32266.html
使用过XInputEmulator和Xinput Test不成功的同学
游戏可执行程序目录下把用过的以上两个模拟文件删除,包括dinput8.dll
下载文件解压至游戏根目录
我的电脑? 管理? 设备管理器? 人体学输入设备? HID-compliant game controller
属性 详细信息 找到VID和PID码
我的是HID\VID_0810&PID_0001
那么VID就是0810,PID是0001
在x360ce里修改为
VID=0x0810
PID=0x0001
用XInputTest测试所有按键,震动,PS2手柄设置已经修改,北通PS2手柄适用
如果有按键错位在x360ce里修改,比如
Left Shoulder=5
Right Shoulder=6
Left Trigger=7
Right Trigger=8
在PS2手柄上是L1对应LT,L2对应LB,R1对应RT,R2对应RB,前面四个按键上下相反,改为
Left Shoulder=7
Right Shoulder=8
Left Trigger=5
Right Trigger=6
即可
按键
A=3
B=2
X=4
Y=1
右摇杆如果上下左右相反
Right Analog X=3
Right Analog Y=-6
改为
Right Analog X=6
Right Analog Y=-3
保存,使用XInputTest测试所有按键正常即可进入游戏
XInputEmulator
Xinput Test
对新游戏的支持越来越差了,有的直接不能模拟或没有震动,比如 鹰击长空 和 奇点
x360ce都完美支持
而且没有不插手柄会卡的问题,部分游戏还能在游戏里自由切换
这个文件是通用的,放在游戏可执行程式目录就可以
我在里面从新调了参数··无线360手柄的朋友可以复制我下面的参数到“x360ce”文件里面? 或者可以下载我调整过的文件。? 。。。记得要在Pc settings 里的controller 设置为启用
?[Options]
UseInitBeep=1? ? ? ? ? ? #use 0 to 1; default 1; beep on init
Log=0? ? ? ? ? ? ? ? ? ? #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1? ? ? ? ? ? ? ? #use API patching
[PAD1]
Index=0? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x045E? ? ? ? ? ? ? ? #controller VID
PID=0x02A1? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=7? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=8? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=9? ? ? ? ? ? #button id; 0 to disable
Right Thumb=10? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=0? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=x3? ? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=x-3? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right
[PAD2]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right
[PAD3]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right
[PAD4]
Index=-1? ? ? ? ? ? ? ? ? #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0? ? ? ? ? ? ? ? ? #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0? ? ? ? ? ? ? ? ? #controller VID
PID=0x0? ? ? ? ? ? ? ? ? #controller PID
Left Analog X=1? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3? ? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6? ? ? ? #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0? #button id; 0 to disable
Left Analog X- Button=0? #button id; 0 to disable
Left Analog Y+ Button=0? #button id; 0 to disable
Left Analog Y- Button=0? #button id; 0 to disable
Right Analog X+ Button=0? #button id; 0 to disable
Right Analog X- Button=0? #button id; 0 to disable
Right Analog Y+ Button=0? #button id; 0 to disable
Right Analog Y- Button=0? #button id; 0 to disable
D-pad POV=1? ? ? ? ? ? ? #POV index; 0 to disable
D-pad Up=0? ? ? ? ? ? ? ? #button id; 0 to disable
D-pad Down=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Left=0? ? ? ? ? ? ? #button id; 0 to disable
D-pad Right=0? ? ? ? ? ? #button id; 0 to disable
A=2? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
B=3? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
X=1? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Y=4? ? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Shoulder=5? ? ? ? ? #button id; 0 to disable
Right Shoulder=6? ? ? ? ? #button id; 0 to disable
Back=9? ? ? ? ? ? ? ? ? ? #button id; 0 to disable
Start=10? ? ? ? ? ? ? ? ? #button id; 0 to disable
Left Thumb=11? ? ? ? ? ? #button id; 0 to disable
Right Thumb=12? ? ? ? ? ? #button id; 0 to disable
TriggerDeadzone=5? ? ? ? #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4? ? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5? ? ? ? #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1? ? ? ? #use 0 to 1; default 0
SwapMotor=0? ? ? ? ? ? ? #use 0 to 1; default 0
ForcePercent=100? ? ? ? ? #use 0 to 100; default 100
ControllerType=1? ? ? ? ? #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;? //WILDS
AxisToDPad=0? ? ? ? ? ? ? #Use Axis to control DPad (0 disabled, 1 enabled)? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadDeadZone=256? ? #Dead zone for Axis? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
AxisToDPadOffset=0? ? ? ? #? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? //WILDS
POVXReverse=0? ? ? ? ? ? #Reverse POV Up/Down
POVYReverse=0? ? ? ? ? ? #Reverse POV Left/Right
?
?
- 上一篇: 《两个世界2》装备奖励码
- 下一篇: 《乐高加勒比海盗:亡灵宝藏》游戏秘籍
相关推荐
- 08-14 江南百景图土行孙奖励选哪个_土行孙奖励选择攻略
- 07-23 lol云顶之弈剑魔主C阵容怎么玩 云顶之弈剑魔主C阵容玩法攻略
- 07-29 《虐杀原形》最终BOSS心得
- 08-03 侠客风云传内功怎么获得
- 02-12 深度解析《黑神话:悟空》剧情攻略
- 07-20 DNF师徒系统第二季普通活动内容是什么 DNF师徒系统第二季普通活动详情
- 07-31 《魔法门之英雄无敌6》选项界面汉化翻译
- 08-11 怪物猎人世界斗技大会苍火怎么打 怪物猎人世界斗技大会苍火打法攻略
- 01-07 星月神话蓝黑锁边:设计背后的故事与工艺解析
- 01-10 《黑神话:悟空》背景音乐解析:如何用音乐塑造史诗级游戏体验
- 站长推荐
- 热门排行
-
1
魔兽世界垂钓翁的踏水板怎么获得 魔兽世界8.2版本垂钓翁的踏水板获得方法
类别:新游热游
08-27查看详情
-
2
只狼怎么雷反 只狼影逝二度无伤雷反操作方法
类别:新游热游
08-03查看详情
-
3
黑神话悟空编剧? 王者回城特效在哪设置?
类别:新游热游
08-03查看详情
-
4
Apex英雄帧数提高方法 Apex英雄掉帧及帧数不稳解锁方法
类别:新游热游
08-03查看详情
-
5
DNF2016国庆套怎么样
类别:新游热游
08-03查看详情
-
6
逆水寒技能皮肤多少钱 全职业逆水寒技能皮肤花费
类别:新游热游
08-03查看详情
-
7
王者荣耀五周年山河星梦回城特效怎么获得_获取方式分享
类别:新游热游
08-03查看详情
-
8
重走长征路答题答案是什么_2021推动四史教育知识竞答案大全
类别:新游热游
08-03查看详情
-
9
《逆水寒》神像怎么打输出?神像PVE输出神级手法介绍
类别:新游热游
08-03查看详情
- 推荐资讯
-
- 08-09 天涯明月刀厨师的菜可以卖吗_厨师做菜买卖技巧分享
- 08-07 堡垒之夜53号芯片位置在哪 堡垒之夜芯片53在废弃山顶的坏蛋老巢升起迪厅球获得
- 08-20 英雄联盟云顶之弈9.22版本逛街流炼金打法 英雄联盟云顶之弈S2版本阵容推荐
- 07-18 2019CF11月王牌转盘活动在哪参加 CF11月王牌转盘活动地址
- 07-26 《三国群雄传之卧龙与凤雏》整合攻略
- 09-23 黑神话游戏发售时间? 黑神话悟空是switch游戏吗?
- 08-26 香肠派对MK14怎么用 香肠派对MK14使用技巧
- 07-25 lol觅心剑姬菲奥娜皮肤多少钱 2019情人节剑姬上架时间
- 02-08 探索《黑神话:悟空》中的性别对立与文化隐喻
- 08-09 天谕手游狂暴驼兽在什么地方_狂暴驼兽位置介绍