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七日杀a13更新的内容有哪些

发布:2024-07-31 12:23:12 57


  现在七日杀已经更新至a13版了,但是很多的玩家对于新版中所更新的内容并不是很了解。那么接下来就由小编告知大家七日杀a13更新的内容有哪些吧,想知道a13版本更新了那些内容的玩家们,赶快和小编一起来看看吧!

  更改内容

  Changed

  更改

  Changed: Potassium nitrate to coal material so it mines easier

  硝酸钾改为煤矿材质,更容易开采

  Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined

  煤矿和硝酸钾矿采集时直接掉落煤块和硝酸钾粉末

  Changed: Less chance for fog in all biomes

  所有刷怪的地方减少雾的产生几率(我大天朝帝都人民表示,多大雾都可以准确爆头。)

  Changed: Create real physics and collision for thrown rock and thrown pipe bomb

  管状炸弹的抛物线采用真实物理碰撞系统╮(╯_╰)╭

  Changed: Improved attack anims for all mocap characters

  所有角色采用动作捕捉技术(就是特么更难爆僵尸头了!)

  Changed: Barbed fences now slow down players and zombies

  带刺围栏可以减慢玩家和僵尸的速度(就是铁丝网)

  Changed: Players run slower up hill and faster downhill. Players run backwards slower

  玩家上坡会减慢速度,下坡会增加速度,倒退也会减慢速度(更接近真实)

  Changed: Tweaked walk and run speeds

  调整走路和跑步速度

  Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.

  熊追逐玩家时间增加,血量增加,移动速度增加,击杀给的经验增加(`ω′?)

  Changed: Removed gunpowder charge from the game

  从游戏中删除罐装火药

  Changed: All recipes that used gunpowder charges to use gunpowder instead

  所有使用罐装火药的配方改为使用火药

  Changed: All blocks that dropped potassium to drop potassium nitrate powder

  所有方块掉落硝酸钾改为掉落硝酸钾粉末

  Changed: Trees now only drop wood planks

  树只掉落木板

  Changed: All recipes made from tree trunks now use wood

  所有使用原木桩合成的物品改为使用木板

  Changed: Nerfed Fire Ax damage to stone and metal

  降低消防斧对石头和金属的攻击

  Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees

  只有坡度大于25度的山坡才会影响玩家的速度(上慢,下快)

  Changed: Removed barnwood material from the game, barns now use standard wood (Joel)

  从游戏中删除谷仓木,谷仓现在使用标准木材

  Changed: Improved rock form 01 to look less fla

  改变岩石01,使它看起来不那么fla(fla是啥?估计是不那么难看吧,然并卵)

  Changed: Lowered block damage on stone and fire axe

  降低石斧和消防斧的方块伤害

  Changed: unified all shaggy hair and beards to use one texture

  所有蓬松的头发和胡须使用同一个纹理(有毛用?)

  Changed: Beer dehydrates players

  啤酒减少口渴度(跟咖啡一样了)

  Changed: Increased damage on tnt to match new block damage health

  增加TNT对方块伤害,以适应新的方块耐久度(以后抄家得上炸药了)

  Changed: If you are drunk you are immune to stun

  如果你喝醉了你将免疫昏迷(酒精从此超神。。。)

  Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.

  布料沙发可以回收布料和木板。皮革沙发可以回收皮革和木板。他们将无法拾取。他们将更难被破坏

  Changed: Rebalanced repair on tools to fit new block health scheme

  修改工具修理量,已适应新的方块耐久(估计是增加了修理量)

  Changed: Renamed wood planks to “wood” and changed the icon

  更改木板名称为:“木头”,同时更换新的图标

  Changed: All recipes that used sticks now use wood

  所有使用木棍的合成物品改为使用木头

  Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat

  将兔、鹿、猪、熊肉改为统一的“生肉”。所有种类肉汤改为统一的“肉汤”。所有种类烤肉改为统一的“烤肉”。所有种类煮肉改为统一的“煮肉”。(就是说所有动物都掉一种肉)

  Changed: Removed all legacy stew recipes and items

  删除多余的食物配方

  Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.

  更改金菊刷新地。现在金菊在平原大量刷新,在森林很少刷新。

  Changed: Boiled water has a 10% chance of giving you dysentery

  喝罐装开水有10%几率拉肚子(所以说,罐子是脏的,还是喝瓶装水吧)

  Changed: Unified some wood frame recipes

  统一一些木框架的合成方式

  Changed: Cannot pick up cinder blocks

  不能拾取空心砖(只能敲)

  Changed: 3rd person camera distance so death animations can be seen

  第三人称视角距离,可以看到死亡动画了。(一定要知道自己是怎么死的!)

  Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome

  减少背包搭扣上的镜面反射光泽,使他看少去不再像镀了一层铬(有毛用啊!!!我们要背包扩容!!)

  Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break

  血块不在有各种形态,打一层就碎,但是增加耐久度(再也不用因为敲小血块而敲到建筑了!)

  Changed: Stone now drops a few iron fragments when you harvest it

  敲大石块时,可以获得碎铁(以前不就是吗?)

  Changed: Stone axe and fire axe are now “butcher” tools

  石斧和消防斧现在属于“血腥”工具(就是砍上会喷血)

  Changed: Increased minimum feather drops from nests

  提高鸟巢掉落羽毛的最小值(但是将少了箭矢合成数!强烈要求改回来!)

  Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft

  取消合成武器箱、弹药箱等箱子的特殊物品,比如箭矢、石块,统一由20块木头合成(这个改的还行吧)

  Changed: Increased size of wasteland hubs and small cities

  增加废城和小镇的数量(很好)

  Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen

  护林站和小木屋从随机刷新10个僵尸改为5个(方便初期生存)

  Changed: Increased chance for it to rain

  增加了下雨的几率

  Changed: Set spring to stack 500, set stack limit on headlight to 50

  弹簧堆叠数500,前灯堆叠数50

  Changed: block hold animation to same as idle

  方块保持相同手持动画

  Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources

  统一所有的钟乳石、石笋、煤和硝酸钾方块,掉落相同的资源数量(方便计算背包空间吗?)

  Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern

  火铳现在是销量最好的霰弹枪,短喷第二,长喷第三。他们都有一个狭窄的扩散模式(什么意思?是说现在喷子的攻击面都缩小了吗?)

  Changed: All block damage of all weapons. Materials are all now a hardness of one

  修改所有武器对方块伤害。所有方块材质都是同一种硬度。

  Changed: Removed cornmeal listed individually from legacy loot system

  从遗留战利品系统中删除玉米粉的单独列表

  Changed: Added a chance for clothing loot on zombies

  增加一个掉落僵尸服装的几率(就该是增加一种途经,可以获得僵尸的衣服,然后呢?混入僵尸内部?)

  Changed: Tree stumps can now drop any medicine group item instead of just painkillers

  空树桩不再只掉落止痛药,它会掉落所有医疗物品(赞!)

  Changed: honey now cures infection stage 1, since honey is a natural antibiotic

  蜂蜜现在可以治疗感染阶段1,蜂蜜是天然的抗生素。

  Changed: Antibiotics no longer give wellness.

  抗生素不在增加健康

  Changed: Increased vitamins wellness gain from 0.5 to 1

  维生素增加的健康从0.5上升到1(好!)

  Changed: Sledgehammers have a chance to sprain legs

  使用大锤有几率扭伤脚(所以才是“狂暴”工具组吗。。。)

  Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good

  地图里所有的汽车都是新的廉价版本,看起来还不错(什么意思?汽车模型换了的意思吗?)

  Changed: Removed wasteland car from project

  删除荒地车模型(就是空壳子)

  Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse

  增加了树种摆放的间隔(后半句话是【以防止树木被恶意破坏和虐待】。。。)

  Changed: Door frames are made of weak wood and weak metal respectively

  门框由脆弱的木头和脆弱的金属制作(啥玩意?)

  Changed: Small spike traps to be wood weak

  小型尖刺陷阱是脆弱的木头(净整些没用的!)

  Changed: Reinforced wood metal was too shiny

  修改强化木金属,因为太亮了(木框架包铁?)

  Changed: Removed all water gain from food

  去掉所有食物中的水合(吃东西只加饱食,喝东西只加水合)

  Changed: Grain alcohol lowers wellness

  酒精现在减少健康(完全咖啡化)

  Changed: Increased chance for automotive loot in working stiffs crates

  在板条箱中有几率掉落汽车配件

  Changed: Tweaked auger damage for new block hit points

  调整了电钻的伤害

  Changed: Spider zombies are no longer scout zombies, but a new female zombie is

  蜘蛛僵尸不再召唤僵尸,换了个新的女性僵尸来干他的活(据说是白色衣服的)

  Changed: wood upgrades to all cost 5 wood

  所有木材升级都花费5木头

  Changed: Added random ore back to all biomes

  所有地形添加随机矿石

  Changed: Updated rocket launcher textures

  更新了火箭筒的纹理(变样了)

  Changed: Bacon and egg recipe uses meat and eggs

  修改培根煎蛋合成所需物品

  Changed: Harvesting crops via e or destroying them yields the same

  按E收取农作物和打碎获得数量相同(拿个电锯,收割机既视感)

  Changed:Wood weak material is harder to destroy

  脆弱的木材料更耐被摧毁(增加耐久度)

  Changed: Wooden desk to use wood weak material instead of cloth furniture group

  木质办公桌使用脆弱的木质材料,而不是布料

  Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp

  统一农作物和植物的收成。采摘它或破坏它守城数量相同。破坏它会增加你的技能经验。(就是说推荐破坏掉)

  Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4

  棉花分解成种子的数量从4下调到2

  Changed: Adjusted material hardness for a wood weak and metals.

  调整脆弱的木头和金属材料的硬度

  Changed: Moved all opaque textures to a single atlas for better performance

  将所有不透明纹理移到一个单一的图集上,以达到更好的性能(然并卵)

  Changed: Updated medicine cabinet texture

  更新医药箱纹理

  Changed: Reduced chance of finding loot in cars

  降低在汽车上找到物品的几率

  Changed: Increased cooking times of some items

  增加一些物品的烹饪时间

  Changed: Reduced block damage on knives

  减少刀具的方块伤害

  Changed: Reduced nail gun nail velocity

  减少钉枪射钉速度

  Changed: Removed santa hat

  删除圣诞帽

  Changed: Updated green wallpaper textures to HD

  更新高清绿色壁纸(对于这些卵用没有的更新我已经无力吐槽了)

  Changed: Renamed hunting rifle bolt to hunting rifle receiver

  猎枪螺栓改名猎枪弹仓

  Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold

  猎枪螺栓模具改名猎枪弹仓模具

  Changed: Removed tungsten from the game

  删除钨

  Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)

  所有衣服拿在手中的模型从皮革改为袋子

  Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better

  床和书桌更换了新的模型,可以让僵尸愉快的跑过去攻击你

  Changed: Renamed handlebars to be spelled correctly, and icons, etc

  修复把手的拼写错误,并更换图标

  Changed: Reduced zombie counts in biomes except wasteland

  减少各地区僵尸数量,除了废城

  Changed: Male denim jacket to look like denim instead of leather

  男性牛仔外套看起来更像是牛仔布,而不是皮革

  Changed: Chainsaw is now made from parts that have quality range and can be crafted

  电锯现在有带有品质的零件组装而成,并且可以学书制作

  Changed: Rebar frame recipe to 10 short metal pipes

  钢筋框架由10个短铁管制作

  Changed: Updated load screens with current recipes

  更新读取画面和合成配方

  Changed: Removed sticks from the game all things are crafted from wood

  删除木棍,所有木棍制作的东西改为木头(前面不是写了吗?)

  Changed: Removed hive blocks from game

  删除蜂巢

  Changed: Moved many block id’s for extending properties with the new inherit code

  移动了许多方块的ID编号,用来扩展新的方块

  Changed: Many loot container sizes so the minimum is 4 wide and 2 high

  修改许多的搜索物品栏大小,现在最小的是4*2

  Changed: Updated the blood effects for body impacts

  更新了被击中时候屏幕上的喷血效果

  Changed: Slowed auger fire rate, reduced rays and increased damage

  降低电钻的攻击速度,减少光效,增加伤害

  Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.

  大多数配方使用5-10个物品,而不是3、7、9(方便计算数量)

  Changed: Unified all railings with master blocks

  统一所有主要方块中的护栏

  Changed: Pine forest spectrums, its darker at night and more natural looking

  修改松树林光效,使晚上和黄昏更自然

  Changed: Stack size of wood to 1000

  修改木头堆叠1000

  Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.

  删除以前的低分辨率僵尸资源,包括男女玩家,护士,穿夏威夷衫的胖子。

  Changed: Hard metal door recipe to use 10 forged iron

  金属门由10个锻铁合成

  Changed: Overhaul the repair, upgrade, damage loot and pickup gui

  全面改变维修系统、升级系统、破坏掉落系统和图形界面

  Changed: smaller text size of E text

  偏小型的文字调整为E号大小

  Changed: Removed day & time moved it into the new map stats window

  删除旧的日期时间显示方式,改为在地图界面中显示(按M,右上角)

  Changed: Removed item name that is held in hand it’s now visible only in inventory and in the new item inspection window

  删除手持物品名字显示窗口,现在只有在物品说明窗口和鼠标指向可以看到名字

  Changed: Removed old fat zombie from the game

  删除以前的胖僵尸(新的真尼玛难看)

  Changed: Gas can hand model and world model is now the gunny sack

  汽油罐拿在手里和扔在地上都是口袋的模型

  Changed: Deleted old gas can assets

  删除了旧的汽油罐模型

  Changed: Books now give item recipe instead of mold recipe

  技能书现在给予物品配方,而不是模具配方

  Changed: Increased clay yield per block as clay has become a core forging ingredient

  增加粘土产量,粘土已经成为一个核心的锻造材料(说白了就是取代了模具的功能)

  Changed: wood frames are now weaker

  木框架现在很脆弱

  Changed: Renamed leather hat schematic leather hood schematic

  皮帽子制作书改名皮兜帽制作书

  Changed: Removed leather strips from the game

  删除皮条

  Changed: Leather is now used for leather repair

  修理皮具使用皮革

  Changed: Increased hide drop from animals to support leather at a more granular level

  增加动物掉落皮革数量用来适应新的皮革系统

  Changed: Increased leather count needed to craft leather armor

  增加皮革数量需要提升制皮技能

  Changed: Reduced health on deer and pigs.

  减少猪和鹿的生命值

  Changed: Removed all molds from the game

  删除所有模具

  Changed: Toilets no longer fill water jars, but are loot containers.

  厕所不再可以接水,改为可搜刮(一坨翔在等待着你)

  Changed: Most player made loot containers are 10 x 9

  大多数玩家制作的箱子大小都是10*9(恩,省地了)

  Changed: Increased clay lump stack limit to 500

  粘土团堆叠数500

  Changed: Wood weak has more block stability

  脆弱的木头提高承重量(所以,wood weak到底是什么东西?)

  Changed: Cobblestone frames take 10 wood and 5 plant fibers

  鹅卵石框架需要10个木头和5个草制作

  Changed: Loot timer size to be closer to the upgrade/downgrade circle size

  搜刮物品读条界面更接近升级/破坏图标的大小(有毛用?)

  Changed: Updated plant fiber clothing meshes

  更新植物纤维服装纹理

  Changed: Players do not collide with backpacks any more

  玩家不会在撞到背包了

  Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped

  皮革重量为1,所以他是最轻的,皮革物品可能被破坏。(后面都是然并卵的,绕口的很。)

  Changed: Increased cost to craft a stone axe.

  增加石斧制作材料数量

  Changed: Removed last of the moldy molds

  删除了什么的模具(然并卵)

  Changed: With the addition of the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game

  我们增加了新的技能系统,我们赋予了玩家各种技能,用来减少搜刮时间和制作时间,所以我们把对应的服务器选项删除了

  Changed: Most item weights to be scrapable with the new system

  大多数物品的重量可在新系统中清除

  Changed: Zombie bears attack you from the normal zombie range

  僵尸熊的攻击范围和普通僵尸相同

  Changed: Old level up sound is now new skill gained sound

  旧的升级声音,现在是技能升级的声音

  Changed: Dirt is a little harder to destroy

  泥土有点不好敲

  Changed: Reduced chance for infection and stun on normal zombies

  减少普通僵尸击晕和感染几率

  Changed: Reduced chance for infection on fat zombies

  减少胖子僵尸感染几率

  Changed: 32 bit builds are now forced to quarter resolution textures to save memory

  32位版本不得不使用1/4的物品质量来节省内存

  Changed: Removed hazmat zombies

  删除一个僵尸

  Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model

  删除旧的狙击枪配件模型,包括狙击枪枪管2模型

  Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.

  更新了游戏中的各种纹理,包括混凝土,沥青,地砖,旧柜子等等

  Changed: Updated exploding zombie cop effect with a completely new one.

  军肥有了一个新的自爆效果

  Changed: Removed filling jars from toilets

  厕所不能灌水(前面说过)

  Changed: Old beds and mattresses can no longer be picked up

  一张旧床和床垫不能被拾取

  Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don’t have to wait a long time and you can clean up your inventory of small remnants.

  火药配方现在改为1个硝酸钾粉末和1个煤球合成1个火药,而不是以前的10.10.10.这样你可以不用等很久,可以随时清理你的库存

  Changed: Recipe of bedroll to take 10 cloth

  睡袋合成需要10个布料

  Changed: Ammo wording to rounds on ammo and ammo schematics

  修改弹药和弹药书的说明文字

  Changed: All ingots have been removed instead we now have forged iron and forged steel.

  所有的锭都被删除,改为了锻铁和锻钢

  Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.

  由于使用了新的锻造配方系统,我们已经移动了一些配方,想大号铅弹,铁棒等等

  Changed: Updated loading screen with the proper recipes and tips

  更新加载画面和新的合成提示

  Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.

  增加手电筒和手枪电筒的亮度

  Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.

  减少了汽油罐的储油量,200个新的汽油罐大概和以前的一个差不多(坑爹啊这是!)

  Changed: Removed all mattress half blocks from all prefabs and the game

  删除所有的半块床垫

  Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy

  更新方块飞行使用物理运算

  Changed: Old sinks to metal so they harvests faster

  旧水槽属于金属材料

  Changed: metal strips are removed from the game, now tools are repaired with forged iron

  删除金属条,现在修理工具使用锻铁

  Changed: Set multi-block on store sign prefabs

  商店招牌有多个方块组成

  Changed: Removed old snow zombies

  删除旧的雪地僵尸

  Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.

  在废城和城镇的小区域里,僵尸可以被清理干净24小时(也就是说局部地区1天内将不会刷新僵尸)

  ? ?修复内容待更新...

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